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The Goulden Time primary school computing curriculum is based on the statutory Framework for the EYFS and the National Curriculum. It adopts a knowledge-based approach and integrates computing as a fundamental tool across various subjects. Our goal is to provide all students, regardless of their background, with essential computing knowledge and skills, enhancing their overall learning and preparing them for an ever evolving technological world.

 

The Goulden Time computing curriculum is structured into three distinct tiers, allowing schools to tailor the resources to their specific requirements. We provide a comprehensive range of resources to support educators, including core structures, sample lesson plans and practical examples. These materials are designed to help schools implement or improve their existing computing curriculum, no matter their starting point.

 

Sample Pack Contents

Tier 1 Samples:

National Curriculum and Strands Definition: Seven strands derived from the computing National Curriculum for KS1 and KS2 (Communication, Research, Coding, Networks and the Internet, Data Handling, Word Work, and Digital Art).

Intent, Implementation, and Impact: Ofsted ready documentation for each of the three Is.

Computing Knowledge Statements by Strand and Year Group: A sample set of knowledge statements, forming the core of the curriculum. The bold statements represent 'Disciplinary Knowledge,' composed of the 'component' statements listed below them. Achieving all component knowledge and skills leads to the attainment of disciplinary knowledge.

Greater Depth: A sample of a single greater depth reasoning question.

 

Tier 2 Samples:

Support Materials Overview: A summary of the documentation, tools and trackers included in Tier 2.

Interactive Whole School Planning Tool and Alternative Examples: Sample access to a custom-built planning tool and alternative examples of whole school planning.

Visual Progression Ladder: A visual representation of the knowledge statements, illustrating how each year builds upon previous knowledge.

Knowledge Organisers: An example of a Year 4 'Digital Art' Knowledge Organiser, containing key vocabulary, definitions and an overview of the strand throughout the year.

Assessment Trackers: Two examples of tracking computing progress – standalone assessment and integrated assessment.

 

Supplementary Examples:

Lesson Plans: Three detailed lesson plans targeting Year 4 Digital Art knowledge statements – Create digital Roman mosaics.

Guides: A Guide on how to create a 3D model of the Arc De Triomphe in Sketchup: A step-by-step, visual guide to help teachers use lesser familiar programs such as Sketchup.

 

This sample pack has been created for schools to provide an introduction to Goulden Time's approach to computing. We hope it will help schools understand our offerings and make informed decisions about which resources will best enhance their curriculum.

Goulden Time Computing Curriculum - Sample Pack

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